iPhone developer generates $250K from Apple App Store
It has been known for some time that Apple wants complete and total control over its own App store. This has been bad news for iPhone developers because Apple has been rejecting several iPhone Apps, such as Podcaster, due to “application confusion”. In addition, since iPhone developers started to rebel against Apple, Apple released a new SDK non-disclosure agreement, which also shuts the mouths of iPhone developers. This has been irritating for iPhone developers. But one iPhone developer isn’t complaining. Steve Demeter, the developer of the iPhone puzzle game Trism, has stated that he is quiting his job to work exclusively for Apple because he generated about $250,000 from selling his game for $4.99 at the Apple App store. This is even after Apple took out their 30%, which came out to $5,000. Demeter has been so content with Apple that he also stated that he doesn’t want to work on 3rd party applications for Google’s Android operating system. He said the following regarding Google’s Android:
“Do I want to be spending 6 months to write the game, and another 6 months making it compatible? If I had Trism available for Android, and there are 50 Android devices and every time one of them crashes (the users) contact me, do I want that?”
Currently, he hired four more people to work for him and they are currently are stationed in San Francisco and are presently working on 5 new iPhone games. Good news for him, still bad news for other iPhone Application developers. What will happen when Apple rejects one of his applications?