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Ravensword RPG Rejected by Apple?!

Fri, Nov 13, 2009

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  | Author: ArguegeGela    
Ravensword RPG Rejected by Apple?!

Many RPG fans have been impatiently waiting for Ravensword to be released. The Unity engine seems to be able to deliver a highly detailed 3D game. However, the developers of the game got bad news recently. Ravensword has been rejected by Apple because of some API’s which exists inside of all Unity games.

So naturally what this means is that the release of this app will be pushed back – until developers can remedy the API flaw.

“Storm8, developers of iMobsters and Vampires Livewere recently accused of harvesting players phone numbers using private API’s and uploading them to their servers– A gross violation of the iPhone developer SDK agreement. The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, _NSGetEnviron and exc_server. Mantas Puida of Unity Technologies explains these two API’s utilized by the Unity engine serve the following functions:

exc_server is also used by Mono runtime to provide graceful NULL reference exception handling.

_NSGetEnviron is used by Mono runtime to provide implementation of .NET core API method: Environment.GetEnvironmentVariable().”

Unity has already been updated to fix those problems and Ravensword including the latest Unity engine has already been submitted again to Apple for review. Hopefully this time it will get the stamp of approval.

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Ravensword looks to be one of the most in depth and higly detailed games on the iPhone/iPod Touch device. It looks almost as if it were an iPhone version of popular next gen RPG title Oblivion which is hailed as one of the greatest RPG’s on the next gen systems.

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